#include <Dream.h>

// Entry point for the application
#include "Dream/Core/EntryPoint.h"
#include "EditorLayer.h"
namespace Dream
{
	class Editor : public Dream::Application
	{
	public:
		Editor()
		{
			PushLayer(new EditorLayer());
		}

		~Editor()
		{
		}
	};

	Dream::Application* Dream::CreateApplication()
	{
		return new Editor();
	}
}
